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'2010/Technology Workshop'에 해당되는 글 4건

  1. 2011.10.06 게임 하드웨어 인터페이스 워크샵


장소: 연세대학교 커뮤니케이션 대학원 성암관 215호
일시: 2010.12.27-12.31(매일, 1:00-5:00pm)



강사 : 유민준 (2011 Ph.D. 예정
Yonsei University, Department of Computer Science, Visual Computing Lab.


강사 연락처 : 연세대학교 3공학관 533, 010-7284-2046, debussy@cs.yonsei.ac.kr
(http://visualcomputing.yonsei.ac.kr/member.php?name=mj_yoon)


일시 : 2010 2 7() ~ 11(), 1 week
시간 : 1 4시간 (이론 2시간 + 실습 2시간)
이론 강의 : 오후 1:00 ~3:00실습 교육 : 오후 3:00 ~5:00


수업목표  개요 : 
게임 인터페이스에 대하여 소개를 하고게임 인터페이스를 통하여 얻어질  있는 정보를 이용하여 비주얼 아트를 생성하는 과정을 소개한다 워크샵에서 사용되는 게임 인터페이스는 Nintendo사의 Wii Remote (Wiimote), Microsoft 사의 Xbox 360’s Kinect 이다그리고 비주얼 아트를 생성하는  사용하는 프로그램은 Processing 이다게임 인터페이스와 프로그램사이에는 MIDI 신호를 통하여 데이터가 교환되며, MIDI신호에 대한 간단한 설명도 이어진다.  워크샵은 이론  실습으로 구성되어 있으며개인 노트북을 이용하여 실제로   간의 연결을 실습할  있다. Wiimote Kinect 경험유무에 대한 상관은없으나비주얼 아트를 생성하는데 사용하는 프로그램혹은 Max/MSP/Jitter  이용한 그래픽 코딩 경험이 있다면 워크샵에도움이   있다.





프로그램




Day 1 (2.7, Mon) : Introduction to Game Interface
l  History of Game Interface (Controller)
l  Introduction to Wii and Kinect
Lab 0 : Experience of Wii and Kinect



Day 2 (2.8, Tue) : Wii and Max/MSP/Jitter
l  Introduction to MIDI and MIDI Messages I
l  Brief introduction to Jitter
l  Connecting Max/MSP/Jitter with Wiimote
Lab 1 : Wiimote & Max/MSP/Jitter



Day 3 (2.9, Wed) : Wii and Processing
l  Introduction to MIDI and MIDI Messages II
l  Brief introduction to Processing
l  Connecting Processing with Wiimote
Lab 2 : Wiimote & Processing




Day 4 (2.10, Thr) : Kinnect and Max/MSP/Jitter
l  Connecting Max/MSP/Jitter with Kinnect
l  Audio Generation with Kinnect
Lab 3 : Kinnect & Max/MSP/Jitter




Day 5 (2.11, Fri) : Kinnect and Processing, and Advanced Issues
l  Connecting Processing with Kinnect
l  Connecting Game Interface with Other Program Languages
Lab 4 : Kinnect & Processing


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